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Showing posts with the label Assignment 1: Design Process

Design Practice 1: One Shot Film: Inspiration and Brainstorming

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To get our creative juices flowing we arranged a group meeting 12:30 Friday afternoon, our self-imposed task was to inspect and get inspiration from existing one shot shot films from the Internet. We gathered ideas, plots, visual styles and shared our findings as a group. We all had different ideas, some stronger than others, my main idea was to create a cinema environment in a studio and have several seemingly random events occur distracting a young women from watching her film. I wanted to elaborate on this one shot film by Joe Swanberg: I also looked at short films and long takes in existing films. Firstly Tom Yung Goong 2005, Prachya Pinkaew, although this isn't the greatest film in the world it has a fantastic long take on flights of stairs, whilst people are fighting and falling over the edge. I believe the long take creates a huge sense of unstoppable momentum and 'badness' which wouldn't work with conventional shots. You can't fault the cameraman, this scen...

Context 1: Assignment One: The Design Process: Brief

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Well, I have been so caught up in the design practices over the last few weeks, that I haven't had any time to think about context one (the deadlines are scarily approaching). I have had so many unfamiliar words, ideology's and theory's thrown at me, I decided it would be best to unload the information learnt from lectures and seminars here for future reference, before in evaporates in to thin air. First of: Context One: Assignment One: The Design Process This involves discussing and arguing two of the following four design methodologies • Reverse Engineering • Prototyping • Open Source • Market Research I have to Research and find examples from each of my chosen two methodologies. My task is using the methodologies I chose explain how they influence the design process. The intended outcome is that by examining my methodologies, it should become inherently clear how they differentiate and also influence the design process as a whole, not just individually. At the end I shou...

Design Practice 1: Animation: Work Submission

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I have produced and rendered two stations idents, one with sound and one without. The one with sound may need some minor tweaking and I believe the quality is reduced because access to adobe premier, to add the foley was unavailable . There isn't much to discuss at this stage until I am requested or decide to refine and alter, I doubt major changes will be necessary to the shapes and models, more likely the colours, formats and camera angles will be an issue. Here they are, in all their glory:

Design Practice 1: Animation: Analysis, Synthesis and Planning

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Now I have the basic concepts and designs for my animation, but have made no solid judgements or sense of the development stage, I like to identify the implications of my inspirations and brainstorming before I continue with later processes. This allows me to learn further and avoid possible problems arising in the future. I  adapt any new ideas created by my analysis/synthesis at this point and usually incorporate them into my current project. Analysis involves listing as many questions as you can think of regarding your project. The questions will vary from project to project but usually the majority of these questions are the same, whatever the project you are attempting. the Synthesis is the following section in the design process and is a list of answers. Quite simple really. 1) What software is most appropriate to use? 2) How long do I estimate to completion ? 3) What shapes and fonts are best and why? 4) What colours will I be adapting to my work ? 5) What is the main...

Design Practice 1: Animation: Inspiration and Brainstorming.

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My first design process being inspiration, I decided to note down any visual styles of existing work that I enjoyed and could see potential in. These included thumbnails, drawings and videos. This helped extremely, as my creative juices were allowed to flow. Now I had my inspiration I started to brainstorm any ideas I could incorporate into my animation. These included sketches, story boards and annotations, which helped identify colours, fonts, shapes and animation movement. Samuel Dobson

My Design Process - (In One Minute)

This is my presentation for my design process rounded up into one minute. At no point could you indicate to your specific area of work or product, so you have a generalized view of the design process. Let the video do the talking for itself. I also understand that our second assignment in context one will be a visual essay, apparently this style of work is good preparation for that. Tricking me into subconsciously learning an assignment I haven't even been set yet, those NTU staff are smart for sure. Inspiration Brainstorming Analysis Synthesis Planning Research Finalised Ideas Development Evalution Approval and Launch Samuel Dobson 

Context 1: Assignment 1 Task: Essay: My Design Process.

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While analysing the design processes which I implemented, I will be specifically looking at the music video I created in A level Media Studies: CSS – THIS MONTH DAY TEN, where we had to create a video for a song that didn’t already exist. As this was a group task it was difficult to come up with ideas that everyone agreed upon and other times it was just difficult to get those ideas out of my head and into something others could visualise. This leads me to my first design process which was inspiration. We all decided to note down any visual styles of existing work that we enjoyed and could see potential in, this varied from adverts that were on TV at the moment, to old Clint Eastwood films. We then listed any artists we enjoyed and came to a mutual decision on the song and artist, one we would all be passionate working with. The main inspiration for our video was the CSS – Alcohol video, which has arts and crafts made characters and environments, all being animated with sticks and sto...