Posts

Research Project: Artifact 4: SFX Vs VFX Gun Shot Scene

Image
Why am I doing it? To compare and contrast the working pipelines and creative processes of a VFX and SFX under controlled circumstances. Discovering the advantages and disadvantage of either form, through time, budget and levels of skill/automation. How am I doing it? Through the replication of effects in two identical scenes, specifically a gun shot scene concerning  digital wound/blood action vs a physical counterpart. Each process through pre-production to final product will be recorded with a corresponding time and resources taken to complete the task in question. Qualitative data will also be collected from myself personally along the way about how the philosophy and styles of the work differs, drawing upon concepts from my research document when relevant and applicable. Results:  It is to be noted that their was an abundance of 'fast tracks' options for both the SFX and VFX shoots (stock footage, air compressors) however to get as accurate and genuine experience of both ...

Research Project: Artifact 3: Uncanny Valley

Image
Why Am I doing it? Gage audiences reactions and receptions of differing forms of animation and character appearances. The more stylized the more acceptable? Does hyper-realism and inconsistencies cause dislike and detachment.   How am I doing it? Controlled focused groups with a large variety of participants. Completion of video-clip experiment to gather and plot statistics Results   When Uncanny valley is applied to special effects in movies, the implications are clear: if a filmmaker strives for high levels of realism in CGI characters, they risk taking the humanlike resemblance too far, causing viewers to notice mismatches in characters appearance and movement. Our emotional response to photo-realistic characters is that of unease and repulsion, not pleasure or likeness. This can be seen in the plummet of the purple likeness curve to rise in the green realism curve on the graph, This concerns the near photo-realistic characters of Beowulf, polar express and Imagemetri...

Research Project: Artifact 2

Image
Why am I doing it?  K nowledge of the industry and it alteration over time, How visual fx pipeline works. Skillset of the worker, future of special effects and how they they're going to intersect.  Identify key issues which may result in lessened quality ... How am I doing it? Conducting interviews and gathering professional idustry opinions Results: The hand-on, 'getting dirty' aspect of physical effects is missing entirely, the direct formative activity of touch and feel is gone, yet as far as what their trying to accomplish it's not that different. Every project still starts with drawing classically and VFX practitioners with traditional art skills in anatomy, lighting and experience in creating shapes and surfaces are still core to creating quality work... it's still the best medium for beginning work.  CGI used to be deemed quicker, easier or cheaper than actually building props, yet has retracted. With recent software enhancements CGI can now be considere...

Research Project: Artifact 1

Image
The broad area of my research project can be defined as follows: a look at retro material (physical) special effects in comparison to CGI (computer generated imagery) in the film industry. After reading through my research document again I discovered the main essence of the paper and noted any major concepts it discussed and analyzed. This is what I concluded. 1.) Had CGI replaced physical effects as an industry standard. 2.) How important is realism and believability to either form. Purpose of an effect. 3.) Had artistry and craft been lost. The process in how FX are made. 4) How do audiences react to either form: opinions, suspension of disbelief, immersion and overall experience between effects. 5) Finally are physical effects still required and can they intersect with CGI today. My first artifact is going to take these issues to the public, gathering opinions and statistics to confirm or go against discussion raised in my document, It may also raise new talking points I was previou...

Context 3: Assignment 2: Work Submission

Image

Client Project: Internal: Work Submission

Image
Well I did in fact complete my 45 second advert in it's entirety inside After Effects, a risky, foolhardy task for me to take on indeed... Yet some how it payed off :) I received quite a lot of positive feedback from fellow students on the quality level of the piece, helping reassure me that it wasn't a complete amateur disaster lol. The advert has resulted in a mixture kinetic typography and sci-fi interface elements, assets derived from live-action green-screen, motion graphics, text, particles and camera flares. I believe it efficiently display ATRG's core framework and existing achievements, while simultaneously branding them as an exciting futuristic institution with impending innovation for investors. I'm glad that my After Effects project for the year is over and am looking forward to concentrating on my camera skills, ie. interviews, cinematography and documentary for the second half of the year. Bring on the end! Here is the extended addition for my personal us...

Context 3: Assignment 2: Images

Image