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Showing posts from February, 2013

Research Project: Artifact 3: Uncanny Valley

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Why Am I doing it? Gage audiences reactions and receptions of differing forms of animation and character appearances. The more stylized the more acceptable? Does hyper-realism and inconsistencies cause dislike and detachment.   How am I doing it? Controlled focused groups with a large variety of participants. Completion of video-clip experiment to gather and plot statistics Results   When Uncanny valley is applied to special effects in movies, the implications are clear: if a filmmaker strives for high levels of realism in CGI characters, they risk taking the humanlike resemblance too far, causing viewers to notice mismatches in characters appearance and movement. Our emotional response to photo-realistic characters is that of unease and repulsion, not pleasure or likeness. This can be seen in the plummet of the purple likeness curve to rise in the green realism curve on the graph, This concerns the near photo-realistic characters of Beowulf, polar express and Imagemetri...

Research Project: Artifact 2

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Why am I doing it?  K nowledge of the industry and it alteration over time, How visual fx pipeline works. Skillset of the worker, future of special effects and how they they're going to intersect.  Identify key issues which may result in lessened quality ... How am I doing it? Conducting interviews and gathering professional idustry opinions Results: The hand-on, 'getting dirty' aspect of physical effects is missing entirely, the direct formative activity of touch and feel is gone, yet as far as what their trying to accomplish it's not that different. Every project still starts with drawing classically and VFX practitioners with traditional art skills in anatomy, lighting and experience in creating shapes and surfaces are still core to creating quality work... it's still the best medium for beginning work.  CGI used to be deemed quicker, easier or cheaper than actually building props, yet has retracted. With recent software enhancements CGI can now be considere...