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Showing posts from February, 2011

Design Practice 2: Film: Inspiration and Brainstoming (Week Two - Editor Role)(Part Three)

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We have descided that our film noir is not trying to imitate being filmed in the 1920's time era but rather inheret it's visual style and be set in the modern times, this allows us to be a lot more experimental with the project, this opens up the possibilty of using a using a lot more special effects, transitions and sounds to represent the film as modern film noir.  Brainstorm of many possible ways to create desired effects  I feel quite restricted as to what I can actually do pre-production as an editor, I have researched and found that usually the editor chooses not to be on the set, but may sometimes work closely with the director to work out what shot's will work well together. To take my role above and beyond I am going to make some mock-up video testing out various sequences, effects, titles and transitions. First Test: First test of using colour pass- adding splashes of colour to black & white Fonts : I have been given the task by our producer to start looking...

Design Practice 2: Film: Inspiration and Brainstoming (Week One - Editor Role)(Part Two)

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We all began by reading and coming to grips with our allocated script 'shift', which is basically the classic government conspiracy story, where the main character knows some information he shouldn't and is desperately trying to get that information into the public eye. We were glad to receive this script as it is was less restricted as some of the others and got us exited with the possibility's of the genre.  We viewed the previous groups adaptation of 'shift' to draw influence and to eye up the level of quality, while viewing there version I suggested that seeing as our story was set in the thriller/adventure genre and dealt with crime and conspiracy, why not go for a film noir style. Everyone agreed that this would be a good idea and that it would differentiate us from the rest, the script literally begs to be set in a 1920's crime-filled New York, our main character would be represented perfectly as the cliche loner detective of that time period. Just a ...

Design Practice 2: Animation: Work Submission

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My main ideas and intentions that I was trying to express in the project were: To collect and portray a direct vision of visual styles, moods and personal interests that were inspirational to me in the past and present and reflect them into a current project. For the audience to reflect on my work and be able to find similarity’s to conventions of the horror genre, specifically through sound, lighting, props and overall mise en scene. For audiences to be drawn into a realistic environment and experience a consistently interesting journey, I wanted the viewer to feel almost mesmerized by the travelling motion of the 1st person perspective, picking up on fine details along the way. Creating a genuine 1st person perspective that would mimic that of a real life theme park ride, using camera movements to replicate emotions such as being shocked and then jumping backwards. Using the camera as tool to explore the different possibilities of a 3D world through experimentation with angles, rath...

Design Practice 2: Film: Inspiration and Brainstoming (Week One)

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We assigned each other roles last Thursday within the group, to do this we discussed and suggested to each other what roles we believed each person should take on, we came to the decisions through a mixture of evaluating the level of experience a particular member could bring to their role and personal enthusiasm towards a role. Producer - Jordon Brooks The initial idea for a project should come from the producer, he will oversee the project from conception to completion, he should work closely with the director and the other production staff on the shoot. He should Arrange funding  and be responsible for keeping the production within the allocated budget.  Assigned Tasks & Responsibility's: Script management Director - Najhet Film directors take overall responsibility for the look, sound and style of a film. The director's artistic vision will guide the work of the film crew as they search for suitable locations, hire the cast, design the sets and lighting, and fina...

Design Practice 2: Film: Brief

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So my film project this time is entitled "Interpretation", I was first put into a group of myself and five other members and told that within this group we were to plan, film and edit a short script which would be given to us  as individual groups. We would have to assign each other roles from Producer, director, camera & lighting, sound design and editor, which I realise from past projects is vital for the organistation, quality and ultimatley the final outcome of a film. This way tasks and objectives can be divided upon the group, creating a much better enviroment to work in. We were given our script which is called shift, which I interpret as a conspircie story which resides in the thriller/action genre. We began to read and make sence of the short plot, already contemplating possible alterations and new ideas we could envoke. Short extract: 1 EXT. ALLEYWAY. NIGHT 1 TITLE: White text on black background fades in SHIFT. It shimmers as if a light source is being played a...

Context 1: Assignment Two: Visual Essay: Brief

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It's about time I started to dissect and get to understand the second assignment of the context one module, This essay is to be done in the form of a visual essay and is titled: I am choosing my Pathway because…? My essay will outline and describe my pathway choice for level two which can either be 1) Moving Image Pathway2) Interactive Media Pathway 3)Virtual Environments Pathway, my thesis will revolve around discussing three industry specific practitioners from my selected pathway, I will use my practitioners to justify, reinforce and explain my reasoning for pursuing a future career  in the industry and also make reference between there work/design concepts and my own work/design concepts (can agree or disagree). There relevance to my my pathway choice will be made apparent by examining and relating myself to there personal idea's and concepts. Ideas: Do the works form a conceptual focus, a social conscience? Is it visual dramatic work? Perhaps their work is thought provokin...

Design Practice 2: Animation: Development (3)

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3rd person perspective of boat moving through water Swamp Plant Life Fire tourches, waves & bridge I am in the final process of incorporating my created props and scare scenes into the mechanics of the ride, It's a slow process as I have to check between the perspective viewport and the camera viewport to confirm what the audience will actually see when rendered. I don't want my boat to go through walls or my underwater crocodiles to be visible before I want them, this would ruin the realism and shock values. I want the audience to feel as drawn into this environment as possible, letting them experience the journey spontaneously rather than picking up on errors. Other interesting things to mention - I have viewed real life footage from existing theme park rides to remind myself what a first person perspective would look and feel like on a ride, the view of a person would normally be constantly changing due to a mixture of involuntary head movement from the shaking of the ca...