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Showing posts from October, 2010

Design Practice 1: Animation: Work Submission

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I have produced and rendered two stations idents, one with sound and one without. The one with sound may need some minor tweaking and I believe the quality is reduced because access to adobe premier, to add the foley was unavailable . There isn't much to discuss at this stage until I am requested or decide to refine and alter, I doubt major changes will be necessary to the shapes and models, more likely the colours, formats and camera angles will be an issue. Here they are, in all their glory:

Design Practice 1: Animation: Analysis, Synthesis and Planning

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Now I have the basic concepts and designs for my animation, but have made no solid judgements or sense of the development stage, I like to identify the implications of my inspirations and brainstorming before I continue with later processes. This allows me to learn further and avoid possible problems arising in the future. I  adapt any new ideas created by my analysis/synthesis at this point and usually incorporate them into my current project. Analysis involves listing as many questions as you can think of regarding your project. The questions will vary from project to project but usually the majority of these questions are the same, whatever the project you are attempting. the Synthesis is the following section in the design process and is a list of answers. Quite simple really. 1) What software is most appropriate to use? 2) How long do I estimate to completion ? 3) What shapes and fonts are best and why? 4) What colours will I be adapting to my work ? 5) What is the main...

My Multimedia

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 NEXI - Robot with facial expressions  A new invention by  MIT Media lab is a new robot that is able to show various facial expressions such as 'slanting its eyebrows in anger', or 'raise them in surprise', and shows a wide assortment of facial expressions while communicating with people. This particular new technology piques my interest as I believe the evolution of robots could change our world extremely, we already live in age where technology aids our everyday lives , the possibility of improving human/robot teamwork in the future will open up many possibilities and controversies. The robots we have at the moment are great for perfectly completing tasks on the production line and can accurately design anything we want them to, but what interests me is when it gets to the point where robots function in the domestic environment, helping us put dishes in the dishwasher and cooking meals for us. Anyway this new invention tells me that were getting closer and closer ...

Design Practice 1: Animation: Inspiration and Brainstorming.

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My first design process being inspiration, I decided to note down any visual styles of existing work that I enjoyed and could see potential in. These included thumbnails, drawings and videos. This helped extremely, as my creative juices were allowed to flow. Now I had my inspiration I started to brainstorm any ideas I could incorporate into my animation. These included sketches, story boards and annotations, which helped identify colours, fonts, shapes and animation movement. Samuel Dobson

My Design Process - (In One Minute)

This is my presentation for my design process rounded up into one minute. At no point could you indicate to your specific area of work or product, so you have a generalized view of the design process. Let the video do the talking for itself. I also understand that our second assignment in context one will be a visual essay, apparently this style of work is good preparation for that. Tricking me into subconsciously learning an assignment I haven't even been set yet, those NTU staff are smart for sure. Inspiration Brainstorming Analysis Synthesis Planning Research Finalised Ideas Development Evalution Approval and Launch Samuel Dobson 

Context 1: Assignment 1 Task: Essay: My Design Process.

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While analysing the design processes which I implemented, I will be specifically looking at the music video I created in A level Media Studies: CSS – THIS MONTH DAY TEN, where we had to create a video for a song that didn’t already exist. As this was a group task it was difficult to come up with ideas that everyone agreed upon and other times it was just difficult to get those ideas out of my head and into something others could visualise. This leads me to my first design process which was inspiration. We all decided to note down any visual styles of existing work that we enjoyed and could see potential in, this varied from adverts that were on TV at the moment, to old Clint Eastwood films. We then listed any artists we enjoyed and came to a mutual decision on the song and artist, one we would all be passionate working with. The main inspiration for our video was the CSS – Alcohol video, which has arts and crafts made characters and environments, all being animated with sticks and sto...

Design Practice 1: Animation: Brief

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My first design practice for the year is split up into three category's, interactive spaces, film and animation, each section lasts three weeks and then I advance to the next practice. I think the idea of this is to give me a taste of what each media form involves and ultimately help me decide what route I would like to take In my second year. The order in which I appear to be completing these practical assignments is: Animation  Film   Interactive Spaces Which is good because the area I'm least interested in is last, after I've completed the three areas I need to round my work up into a presentation, which will show clearly everything I've done in a ten minute talk. For my animation brief I got to play around with a piece of software called Auto Desk 3D Max, and was told that my project was to create a station ident for a channel based on my life, to keep audiences interest between shows. I viewed examples of station idents from BBC 2, ITV, CITV e.c.t, and I think I f...

Whiteboard Animations

To get a taste of what's to come and to get involved in some active learning with my fellow students, I took part in a whiteboard animation session. This involved one shot filming of whiteboard marker characters and objects, moving them slightly every shot to create a stop motion effect. I learnt that you need more frames to create one second of film than I realised. It was a good group exercise and served it's purpose of getting us in the spirit of what's to come and helping us to get to know each other. Samuel Dobson Finished result below: